Streamlit app
flagged: boolname: strstyle: TypingStyletags: TagListtechnical_info: TechnicalInfoDictuid: strConstructor, please do not overwrite this method, use the init method instead Leave the constructor without parameters.
ListMessageDispatcherAdd a resource to the AppResource.
Anybool - TrueAdd technical information on the resource. Technical info are useful to set additional information on the resource.
TechnicalInfoYou can redefine this method to define custom logic to check this resource. If there is a problem with the resource, return a string that define the error, otherwise return None This method is called on output resources of a task. If there is an error returned, the task will be set to error and next proceses will not be run. It is also call when uploading a resource (usually for files or folder), if there is an error returned, the resource will not be uploaded
OptionalClone the resource to create a new instance with a new id. It copies the RFields.
ResourceTypeSet the streamlit code from a file path. The file will be read and the content will be copied as the streamlit code. Don't use this if you have multiple files for the streamlit app. In this case, use the set_streamlit_folder method. The code is stored as a string, the app need to be re-generated to update the code.
strAnyintYou can redefine this method to set a name of the resource. When saving the resource the name will be saved automatically This can be useful to distinguish this resource from another one or to search for the resource
strGet the default style of the resource
TypingStyleGet the name of the main app file. This is the file that will be executed when the app is started.
Get the id of the resource model in the database. It is provided by the system for input resources of a task.
strGet the name of the resource or the default name if the name is None
strGet the parameters that will be passed to the app.
dictReturn the first resource with the given name
strgws_core.resource.resource.Resource | NoneReturn the resource model ids of the sub resources
SetReturn the resource models of the sub resources list
List[ResourceModel]Return the sub resources as a list
ListReturn the sub resources as a set
SetGet the streamlit code.
strGet the technical information of the resource
strTechnicalInfoReturn true if the resource with the given id is in the resource list
strboolAnyintThis can be overwritten to perform custom initialization of the resource. This method is called after the init (constructor) of the resource. The values of RFields are set when this method is called.
Initialize the app instance with the shell proxy. This method is used to create the app instance that will be used to run the app.
ShellProxystrstrbool - TrueAppInstanceReturn true if the resource list is empty
boolReturn True if the app is executed in a virtual environment.
boolReplace current resources by the resources in the dict
DictResourceOriginScenarioTaskModelstrList[ResourceModel]Set the app config that will be used to generate the app. The AppResource stores the app config typing name to find the app config code. As long as the app config typing name does not change, the app config will be working.
If the app config code is updated, the AppResource will automatically use the updated the app config code.
AppConfigSet the code that will be executed in the app environment. This code is executed before the app is loaded and can be used to load environment variables.
BaseEnvShellSet the name of the resource. You can override this method to force a format for the name of the resource.
OptionalSet a parameter that will be passed to the app into the 'params' variable.
strAnySet the parameters that will be passed to the app into the 'params' variable.
dictSet if the app requires the user to be authenticated. By default it requires authentication.
boolSet the folder that contains the app code.
This is only recommended if you want to force the version of the app in this Resource and avoid automatic updates. Otherwise use the set_app_config method. The folder is copied and stored as a sub resource of the AppResource. The app need to be re-generated to update the code.
strSet the streamlit code dynamically. The code is stored as a string, the resource need to be re-generated to update the code.
strAnybool - FalseReturn the resources as a list
ListReturns the name of the class
bool - Falsebool - Falsebool - FalsestrCopy the style of the resource with the possibility to override some properties. Useful when settings the style for a task based on the resource style.
strTypingIconTypestrTypingIconColorTypingStyleReturns the full name of the class
bool - Falsebool - FalsestrstrVersionGet the human name of the object
strGet the short description of the object
strGet the style of the object
TypingStyleGet the typing name of the object Ex: 'RESOURCE.gws_core.Table'
strTypingNameObjGet all the classes that inherit this class
Listmethod to migrate streamlit resources to use the app config class
Create a StreamlitResource from a file path. The file will be read and the content will be set as the streamlit code. Don't use this if you have multiple files for the streamlit app. In this case, use the set_streamlit_folder method.
strStreamlitResource